How to make the make up layer over skin overlays.How to change age and gender flags in s4pe by CmarNYC.Create your own seamless patterns in Photoshop.Seamless pattern tutorial for Photoshop on YouTube by RockChick/Neen.Photoshop recoloring tutorial by JSBoutique.Simple Retexturing for the Sims 4 by PlatinumSimmers.Beginner's Tutorial - Custom Recolor and T-Shirt Design by StarryNiteSims.Video Tutorial: Making Custom Textures for Sims 4 Clothing using Photoshop by brujah236 on YouTube.Multi-channel image editing (RLES, shadows etc) with and friends.Video Tutorial: Making Custom Textures for Sims 4 Clothing using by brujah236 on YouTube.Introducing shine in Sims 4 clothing by editing specular images with GIMP 2.8.16.Video Tutorial: Making Custom Textures for Sims 4 Clothing using GIMP by brujah236 on YouTube.Convert a TS3 Dress to TS4 using CAS Tools, Milkshape and GIMP.Editing CASP Flags with TS4 CASTools (nyloa on tumblr).TS4 CASTools: Flag edits | Gender, randomness, categories, etc (plasticbox).Making Custom content Using CASTER by Zerbu.Blender mapping 4 of 4 by Darrin Lile - You Tube video.Blender mapping 3 of 4 by Darrin Lile - You Tube video.Blender mapping 2 of 4 by Darrin Lile - You Tube video.Blender mapping 1 of 4 by Darrin Lile - You Tube video.The new mesh vertexes will pick up the vertex weights based on it's proximity to vertexes in the active game mesh you selected, even if the vertexes have different weights. (Older Sims versions called them Bone Assignments.) It's way easier than the old bone assignments in Milkshape because instead of configuring each vertex by itself, you select the game piece, then your 'new mesh' piece and transfer the vertex weights all at once. Weight Transfer in Blender by Brujah at S4S This is how you transfer (copy) vertex weight values from game meshes to your new mesh parts in Blender.SEB's Comprehensive Clothing Guide by llazyneiph.A few Blender tips for CAS items by llazyneiph at Tumblr.Converting an Accessory's Look to Glass by untraditionalnerd at S4S.2 Video Tutorials: Standalone Accessory Recolor with Multiple Swatches by brujah236.Sims 4 Studio Video Tutorial: New Earring Accessory - Mesh by brujah236.Using Sims 4 Studio to Add a Custom Accessory.It has important meshing and blender UV mapping info that applies to any mesh creation. Start to Finish Accessory Mesh Tutorial for Beginners By orangemittens at S4S This is a 5 star beginner tutorial.8.2 Tutorials from Sims 2 and Sims 3 that may help.Tip: Make the EA hair invisible while you do this by clicking on the eyeball icons next to their names in the right menu. The blue arrow moves the hair up and down, the green arrow moves it forward and backwards, and the red arrow moves it side to side.
Go into Edit Mode and use the red/green/blue arrows to make the hair fit properly on the sim’s head. Then type Ctrl + v to paste the YS hair onto it. Then click on the triangle tab and change the geom name to geom.006 (or again, whatever it’s supposed to be).ĥ. Change the file type to GEOM and the cut number to 0002 (or whatever the cut number is). Go into Edit Mode, then click on the Scene tab. obj file earlier, then click Import OBJ.Ĥ. Choose the YS hair mesh that you converted to a. To remove the gray box, press the delete key and click Delete.ģ. Look at the stuff below “S4Studio CAS Tools, then write down the file type (GEOM) and the cut number beneath GEOM (in this case, it’s 0002).Ĭlick on the triangle tab and write down the geom number (in this case, it’s geom.006).Ģ. Find the one hair mesh that isn’t a hat cut (in the pigtail’s case, it’s s4studio_mesh_2). If it’s not, click on the blue “…” button to the right of Blender Path and make it lead to the Blender.exe.Ģ. Note: If you get an error message, make sure that the Blender Path is set up correctly (as shown above). While still in Sims 4 Studio, click on the Meshes tab and click Export Mesh. YS to TS4 Hair Conversion Tutorial Part 5: Placing the hair on the model in Blenderġ.